Hello everyone!!! As promised, I will be talking about the first-person shooter game, R•TYPE DELTA. This game is mainly the best highlight of my childhood, as I have loved playing this game, despite getting killed more than once by other enemy drones in almost every level.
Why is this the game of my childhood?
R•TYPE DELTA was the game of my childhood, as I loved playing this game for hours on end. It was the type of game that, despite being killed more than once by enemy drones, I could still play it. It was an addictive game that continues to be played today by almost everyone.
What is the game all about?
This game, as the role of it is set out, is set in the year 2164AD, when the enemy drones, known as the Bydo Empire, attack the world as evil descends upon it. The game represents the destruction of all life as we know it, and is based on the last fighters that have survived the deadly Bydo core.
When I played this game, it focused mostly on the destruction, and how the Bydo Empire wormed its way in to cause untold amounts of damage, and most possibly, death.
R•TYPE DELTA’s main focal points are the ships included, such as the R9a Delta, the RX and R13, though a fourth ship is unlockable in the game.
The first level, titled “Lethal Weapon” is based on the leftover destruction from where the Bydo Empire has destroyed everything in its path. The day quickly turns into night, and this is where the true destruction gets underway, as everything enemy-drone-wise launches at you with just seconds for you to kill it.
The second level “Deformation” shows how the Bydo Empire has created a deformity in life and how the enemies underwater react once they have seen something in their eyeshot. This level is mainly the first highlight of the game, as it defines almost what the whole game really is about.
Now, the third, fourth and fifth levels, “Gigantic Attack”, “Invasion” and “Evil” get a lot harder as the game progresses, as these levels focus more on the Bydo Empire, and as well as this, the altered dimensions of these levels require a quicker reaction time, and how you can kill the enemies. For me, these 3 levels were a lot harder than I thought, as I needed to think of a way around killing the Bydo enemies in order to get to the next level.
The last two levels: “Awakening” and “Life” were some of the hardest levels I ever came across, because with Level 6 “Awakening”, the infrastructure of the headquarters where the R-Series fighter development project was created ended up losing all forms of communications with the outside world, as the parasitical Bydo started to grow, but with this level, this was where the survivor would kill the Bydo parasites and save the project as if their life depended on it. The last level, however, was like the whole world had been turned upside down, creating an alternate timeline of events. This level consists of a distortion of both time and space, which is like a void that needs to be destroyed in order to save what still remains.
When I played this game in full, whether it be on the Easy, Normal or Hard modes, one of these modes overall when I played the game, initially was meant to take at least an hour to complete, but instead, it took me roughly 5-10 hours to complete, as I hadn’t anticipated just how hard the game was overall. It is one of the best games around, and it will always remain as the best game I’ve ever played.
The unlockable fighter ship in the R•TYPE DELTA game is POW ARMOUR, which looks just the same as the little POW ARMOUR objects that fly around for you to shoot at to collect power-ups.
To give you a rough idea of what the game looks like, I have provided a small number of links below that might just whet your appetite for playing games:
Hardcore Gaming 101: http://www.hardcoregaming101.net/rtype/rtype3.htm
Honest Gamer: http://www.honestgamers.com/1806/playstation/r-type-delta/review.html
Thank you for viewing this blog post :-).
Fascinating game…I remember some of these old original Playstation games…can’t remember them in action though lol.
Thanks for the little trip down memory lane, Alex.
You’re very welcome Vijay :-).
Thanks for the follow:)
OMG the Playstation, now that takes me back 🙂
You’re very welcome Patrick, the PlayStation is always the console of anyone’s childhood, I’m just like you, I’ve grown up with Sony’s Playstation since the PS2 came out, as I was born 3 years after the release of the PS1 :-).
Thanks for finally talking about >R•TYPE DELTA: A Classical First-Person Shooter | Mother Nature
| Life at the touch of a button. <Liked it!
You’re very welcome, and thank you so much Hannah, I really appreciated it :-).