Spyro Reignited Trilogy: The Blaze Runner is Back!

It’s been twenty years, but after a long wait, a lot of hype and anticipation, our favourite purple blaze runner, Spyro the Dragon, is back!

With a best-selling trilogy that spanned three games: Spyro the Dragon, Spyro 2: Gateway to Glimmer (a.k.a. Ripto’s Rage!) and Spyro: Year of the Dragon, it was worth waiting for Spyro to be reignited after twenty years, and just like the best-selling Crash Bandicoot: N. Sane Trilogy, released on the 30th June 2017 on PlayStation 4, the 29th June 2018 to XBOX One, Nintendo Switch & PC, Spyro has received the remaster treatment with better graphics with full overhauls of the dragons, characters and landscapes, whilst the attention to detail remains as closely faithful to the original.

Without question and doubt, the Reignited Trilogy lives up to the hype of the original trilogy, as the levels are exactly how I remembered them, if not, better in terms of detail, and with an open-world-kind-of-feel to the Reignited Trilogy, I can understand why Toys for Bob delayed the Spyro Reignited Trilogy from the original 21st September 2018 release date, as they wanted to make sure the trilogy felt exactly like the original and would capture the magic of what made the original trilogy so memorable and fun to play.

I’m glad they took all that much-needed time to delay the Reignited Trilogy and polish it up, as Shigeru Miyamoto of Nintendo once said that:


“A delayed game is eventually good, but a rushed game is forever bad.”

Shigeru Miyamoto

…and it’s true, because if this trilogy had been rushed, it could have resulted in the same, if not potentially worst reception that Spyro: Enter the Dragonfly received when it was released on the 29th November 2002 in Europe.

To actually play the trilogy hands-on and experience the engine of playing the Spyro Reignited Trilogy is to be seen to be believed. It’s completely surreal and it feels unreal, as the trilogy isn’t just how I remember playing it, it feels more refreshing and relaxing to play.

Every single level in all three of the games feel just like how I remembered them, but they look and appear so much better than I originally expected.

There is a difference though I have noticed in the Reignited Trilogy of the original three games, they’re slightly harder considering some gems, although being the same gem placements as the original trilogy, are a little harder to find and considering the way the levels have been designed to remain faithful to the originals, it made me remember the times when I sometimes had trouble finding gems in the original trilogy, but it’s good the Reignited Trilogy makes the original games that little bit harder as it provides more of a challenge which is essentially what I would want.

Ahead of when the Spyro Reignited Trilogy was due to be released, Toys for Bob & Activision unveiled the remastered and redesigned concept artwork for all three games, which remain as faithful to what made Spyro a gaming icon and mascot alongside the recent return of the other gaming mascot, Crash Bandicoot.

© Original Box Art (1998, 1999, 2000) by Insomniac Games, Remastered & Redesigned Box Art (2018) by Activision Blizzard & Toys for Bob. Full copyright goes to the respective owners.

I have to hand it to Toys for Bob & Activision, just like they did with the Crash Bandicoot: N. Sane Trilogy, they have absolutely nailed it with Spyro, as the blaze-running dragon is back to kick Gnasty Gnorc, Ripto and The Sorceress’ butts!

Also, the soundtrack for all three games sound familiar, but are different which is good as difference is a good thing, but with the added option of switching between both the original soundtrack and the Reignited soundtrack, that’s a welcome bonus for the trilogy and I take my hat off to Stewart Copeland and Stephan Vankov for making the Reignited Trilogy soundtracks, both original and dynamic, serve as a reminder to what made the original trilogy feel so nostalgic!

Played the Spyro Reignited Trilogy? Played the original trilogy? I would love to hear your responses below, and if you enjoyed my review on the Spyro Reignited Trilogy, I would love to hear your thoughts on the new trilogy and if there are any potential Easter Eggs in the Reignited Trilogy I may have missed, please let me know as I’m so keen on finding them in the trilogy.

Alex Smithson

© Insomniac Games, Activision Blizzard, Toys for Bob, Sanzaru Games, Unreal Engine & Sony Computer Entertainment 1998, 1999, 2000, 2018

© All screenshots, original box art and remastered box art, including the Spyro Reignited Trilogy logo, Key Art & “HOLD YOUR HORNS! SPYRO IS BACK!” Caption are all copyright of Insomniac Games, Activision Blizzard, Toys for Bob, Sanzaru Games, Inc., Unreal Engine & Sony Computer Entertainment. Full copyright goes to the respective owners.

© Original Soundtracks for Spyro the Dragon (1998), Spyro 2: Ripto’s Rage! (Gateway to Glimmer) [1999] and Spyro: Year of the Dragon (2000) are all copyright of Stewart Copeland. Full copyright goes to the respective owners. The track for Fireworks Factory is also copyright of Ryan Beveridge, who co-produced additional tracks alongside Stewart Copeland. Full copyright goes to the respective owners.

© Remastered Soundtracks for the Spyro Reignited Trilogy are all copyright of Stephan Vankov & Stewart Copeland. Full copyright goes to the respective owners.

2 comments

    1. I agree with you, to play the original trilogy and then relive the nostalgia of the reignited trilogy makes me feel like it was yesterday I remembered playing the originals.

      I can only apologise for taking this long to respond to your comment, as I’ve had so much going on with work and producing photography work for the website, but you’re always welcome to visit this site anytime :-).

      Alex Smithson

      Like

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