Sonic Mania Plus: Ready for an Encore?

This is an updated review in conjunction with last year’s review of Sonic Mania, and the original review can be found at the end of this review. This review elaborates and builds on the review published at the original time of release.

After a successful comeback which saw the infamous blue hedgehog return to Green Hill Zone last August, Sonic Mania got the physical release treatment with the definitive retail release, Sonic Mania Plus.

Mania mode has been given a new lease of life with cutscenes taking place after the end of every Act 2 level, though all the levels have been given a new coat of paint and have been remixed for Encore Mode, which brings back Mighty the Armadillo & Ray the Flying Squirrel.

Encore Mode brings about 3 Game Slots instead of 8, which is perfectly understandable as less is more, but being able to switch between five characters (two during gameplay) is a plus, for instance, Sonic & Tails, Mighty & Ray or even Sonic & Mighty.

Angel Island Zone returns in Encore Mode, with Mighty & Ray trapped in a pod that can only be broken by either Sonic, Tails or Knuckles.

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Encore Mode gives you more than you initially bargained for, however, as you can play as all five characters that you can switch to during gameplay, but, if all 5 characters fall into bottomless pits or are crushed by spikes or areas of the level they’re unable to escape from, you can expect to see yourself with a game over and your score during gameplay being wiped.

 

This is because unlike Mania Mode, where you could collect up to a maximum total of 99 lives, Encore Mode gives you 5 lives, all 5 of which are the characters, though you get to retry the same boss 5 times before resulting in a game over from the last level you reached.

I’ve had a chance to try Encore Mode myself considering I got my physical copy of Sonic Mania Plus on the 17th July (Day of Physical Retail Release) and it is not as easy as I first thought, but it’s a whole lot of fun considering the levels have been remixed, with all zones, Green Hill Zone, especially, all being given new coats of paint.

Green Hill Zone, in Encore Mode, feels more like Sunset Hill Zone from Sonic Advance 3 (GameBoy Advance), whilst most of the levels remind me of the nostalgic days of some old-school Nintendo games. Flying Battery Zone in Encore Mode reminds me of the old-school Super Nintendo Entertainment System (SNES) and the original Nintendo Entertainment System (NES) given the colour palettes for both Act 1 & 2 have that retro appeal, though Stardust Speedway Zone Act 2 in Encore Mode feels exactly like Act 3 of Stardust Speedway Zone in Sonic CD.

If you own the digital version and haven’t purchased the physical release of Sonic Mania Plus for PlayStation 4, XBOX ONE, Nintendo Switch, you can purchase the Encore DLC on all designated stores for a reasonable £3.99 / $4.99, or if you have purchased the physical version of Sonic Mania Plus for either of these consoles, all you have to do is load the physical copy and it will apply the update with the Encore DLC, complete with Mighty & Ray for free.

If you own the PC Version of Sonic Mania Plus, you can purchase the Encore DLC complete with Mighty the Armadillo, Ray the Flying Squirrel & Angel Island Zone on Steam for the same reasonable £3.99 / $4.99.

Continue reading “Sonic Mania Plus: Ready for an Encore?”

Reignite the Flame! Spyro the Dragon is Back!

After much hype, anticipation, rumours and a social media storm that has been talking about the iconic roast master following the success of Activision’s reboot of the original Crash Bandicoot trilogy with Crash Bandicoot: N. Sane Trilogy, Spyro the Dragon is finally back to kick some butt!

Twenty years ago, Spyro the Dragon graced the PlayStation thanks to Insomniac Games bringing the purple dragon’s adventures to life, with Spyro kicking Gnasty Gnorc’s butt, defeating Ripto and making sure the Sorceress was toast! Twenty years later, and the purple dragon is back to kick butt once again!

Just like the Crash Bandicoot: N. Sane Trilogy, released last year on the 30th June for the PlayStation 4, and releasing on the 10th July to XBOX One, PC and Nintendo Switch, the Spyro Reignited Trilogy receives the true-to-form remaster treatment that recaptures the essence of the original trilogy, and the design aesthetics of Spyro, Sparx the Dragonfly and the design aesthetics of the remaster are beautiful and makes the soon-to-release remaster as promising as it can get.

Although Carlos Alazraqui isn’t returning to voice-over Spyro in the remastered version of the first game, Tom Kenny, who did the voice-over for Gateway to Glimmer (US Version: Ripto’s Rage!) and Year of the Dragon, is officially returning to voice-over Spyro the Dragon but for all three of the original games in the remastered trilogy.

Ready to kick Gnasty Gnorc, Ripto and the Sorceress’ butts once more? Hold your horses as the purple dragon arrives on PlayStation 4 and XBOX One on the 21st September!

I’m so excited the trilogy is coming back, and if you’re as excited as I feel about the trilogy returning, please tell me. I would love to hear what you’ve got to say about Spyro the Dragon returning after twenty years!

Alex Smithson

© Insomniac Games & Activision Blizzard, 1998, 2018

© The Official Art of Spyro the Dragon from the Spyro Reignited Trilogy is copyright of Activision Blizzard and Spyro the Dragon is copyright of both Insomniac Games and Activision Blizzard. Full copyright goes to the respective owners.

Crash Bandicoot: N⋅Sane Trilogy / Review / Woah!

Would you find it hard to believe that it was exactly 21 years ago since Crash Bandicoot graced our screens? Remember the days where you would jump over obstacles, smash through boxes and tackle side-scrolling levels?

Well, those days are finally back! As the Crash Bandicoot: N⋅Sane Trilogy is back to true form, with all three of the original Crash Bandicoot games completely remastered from scratch.

With the source code more or less completely lost, along with the music files that made up the original trilogy, as well as the level designs, Activision Blizzard had to literally rebuild all three of the original Crash Bandicoot games from scratch.

Luckily, as the 3D Mesh Models for all three games were on hard drives provided to Activision Blizzard by Naughty Dog, this gave Activision Blizzard & Vicarious Visions the chance to rebuild and enhance all three games from the ground up, whilst keeping the remastered trilogy as true to the original.

It’s amazing how 21 years have flown because it makes you realise and appreciate the nostalgia of the past two decades, and I wasn’t even born when the first two games in the trilogy were released but I was around when the third game came out.

The one obvious thing to note about the remastered trilogy. It is much harder than the original trilogy, as you now have to time your jumps a lot more precisely as you progress throughout all three of the games. The same also applies if you skid and then jump, you have to make sure you time them both correctly, otherwise there is more of a chance you’ll fall before you try to reach the other side.

After a lot of anticipation and a lot of hype, the unfinished and unreleased level that never made it to the final release of Crash Bandicoot, Stormy Ascent, was finally released.

Of course, Stormy Ascent proved to be just as much of a popular level but was a major headache for everyone including myself to complete, but it was worth it for Activision Blizzard to release this level as the trilogy is officially finished. Signed, Sealed & Delivered.

Stormy Ascent is worth downloading from the PlayStation Store, because if you think Slippery Climb is a hard level, then try Stormy Ascent, and you’ll quickly underestimate just how hard it is to play.

To be fair, the level is absolutely hard, but it’s worth playing, and I am glad I finally got my hands on the level as I have played it and also completed it.

Below are the screenshots I have created whilst playing the groundbreaking Crash Bandicoot: N⋅Sane Trilogy, so if you have never played Crash Bandicoot, or if you have played Crash Bandicoot, then these screenshots will help you to remember and reminisce the nostalgia of the original Crash Bandicoot trilogy, originally produced by Naughty Dog.

Since Friday 30th June, I have been uploading gameplay footage from all three of the games in the Crash Bandicoot: N⋅Sane Trilogy; Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back & Crash Bandicoot: Warped.

Below are the video playlists I have created separately for the Crash Bandicoot: N⋅Sane Trilogy. Please feel free to watch the gameplay footage I have uploaded to my YouTube Channel, and if you have a YouTube Channel and want to see gameplay footage from the Crash Bandicoot: N⋅Sane Trilogy, please make sure to like, comment and subscribe.

The trilogy has not only proved to be popular but because it has done so well in just the first month of its release, Activision Blizzard and Vicarious Visions did the Crash Bandicoot: N⋅Sane Trilogy justice as their attention to detail really did hone in on the original trilogy’s music, including the visual detail of every single level.

Concluding this review, I can honestly say that the Crash Bandicoot: N⋅Sane Trilogy, produced by Activision Blizzard & Vicarious Visions, is absolutely perfect, and this remastered trilogy stays completely true to the original trilogy produced by Naughty Dog.

What are you waiting for? If you haven’t purchased your copy of the Crash Bandicoot: N⋅Sane Trilogy, go out to your local store or to an online retailer and purchase your copy now. I am absolutely sure this is a trilogy you will want to play alongside the original trilogy produced by Naughty Dog.

Also, if you want to celebrate the marsupial’s comeback in style, download the Crash Bandicoot: N⋅Sane Trilogy theme packs that are available on the PlayStation Store.

Activision Blizzard & Vicarious Vision, you are awesome! Naughty Dog, you’re awesome too, in fact, all of you are awesome! Thanks for bringing back all of the happy memories of playing Crash Bandicoot!

Alex Smithson

© Activision Blizzard, Vicarious Visions, Naughty Dog & Origin Studios, 2017

© All of the Crash Bandicoot logos; Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back, Crash Bandicoot: Warped and the Crash Bandicoot: N⋅Sane Trilogy, including all the screenshots, all of the gameplay videos, thumbnails and official art, are all copyright of Activision Blizzard, Vicarious Visions, Naughty Dog & Origin Studios. Full copyright goes to the respective owners.

© The N⋅SANE THEN…N⋅SANER NOW!!! punchline is copyright to Activision Blizzard & Vicarious Visions. Full copyright goes to the respective owners.

Crash Bandicoot: N⋅Sane Trilogy / Rating: 10/10

Performance: 10/10

Visual Details: 10/10

Gameplay: 10/10

Controls: 10/10

Stormy Ascent: 10/10

Go N⋅Sane for Crash Bandicoot!

Woah! After 21 years, Crash Bandicoot is finally back!

Ready to go N⋅Sane for Crash? I sure am ready, it was long overdue but it’s finally a relief to see the marsupial bandicoot make his remarkable comeback.

Just last year, Sony & Activision announced Crash Bandicoot’s return, which brought rumours and speculation to an end after so many years. It’s oddly eerie how I wrote a review on Crash Bandicoot: Warped on the 9th July 2015, because I mentioned in that review that it would be nice to see the classic trilogy being remastered and it was quite ironic to hear a year later before my 18th birthday that Crash Bandicoot was finally making a comeback to PlayStation. How crazy is that? To think I was talking about wanting to see the game being remastered, only to have my prayers and everyone else’s prayers finally be answered with the trilogy being given the official remaster treatment. I marked my 19th birthday exactly two weeks ago today so it’s triple the celebration for me.

The marsupial bandicoot himself, including his villainous counterparts, return to wreak havoc once again, as Crash foils Dr. Neo Cortex‘s plans for world domination.

I won’t lie, I am so pleased with the gameplay I have seen recently and for the fact that Activision have gone to all that hard work and effort to keep the trilogy as true to the original proves they wanted to make sure the games paid all the attention to detail whilst keeping the marsupial bandicoot breaking boxes while dodging dangerous obstacles.

The bosses for the trilogy are so good that it almost feels realistic, given that the attention to detail makes you feel like you’re in the game and for the fact that Activision have been showing footage of the games on YouTube proves that they wanted to keep it as true to the original trilogy so that we can all play the Crash Bandicoot games of the past and present.

I love the fact Activision have paid homage to Naughty Dog by slapping their iconic dog paw on Coco Bandicoot‘s laptop, which is really nostalgic considering that Naughty Dog’s efforts to release the games in 1996, 1997 & 1998 made Crash Bandicoot the iconic gaming legend he is today.

I cannot wait to get my hands on the Crash Bandicoot: N⋅Sane Trilogy! I pre-ordered it in advance of today’s release, but I will be uploading gameplay footage of the Crash Bandicoot: N⋅Sane Trilogy to my YouTube Channel, so I can assure you that my YouTube Channel will consist of gameplay footage from all three games: Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back & Crash Bandicoot: Warped.

Stay tuned as I’ll be publishing a review on the Crash Bandicoot: N⋅Sane Trilogy at some point over the coming weeks, but for now, let’s go N⋅Sane and welcome back Crash Bandicoot to PlayStation! We missed you!

Alex Smithson

© Activision, Vicarious Visions & Naughty Dog 2017

© The Crash Bandicoot: N⋅Sane Trilogy Official Box Artwork, including the Crash Bandicoot franchise, are all copyright of Activision, Vicarious Visions & Naughty Dog. No Copyright Infringement Intended.

HOUSEKEEPING

As I was able to meet my deadline with all of my coursework backed up to some hard drives, I did a massive clear-out on my laptop. I needed to get that much-needed storage space back as my laptop was being cluttered with all of the coursework I’ve done over the course of the entire year.

I was so glad to have taken all of my work off my laptop, as it’s completely spacious once again, and after defragmenting and optimising the drives built into my laptop, I have managed to get some extra space back, and I have noticed my laptop is running much faster now and it’s also working much more efficiently than before.

I won’t lie, I didn’t realise how much coursework I did this year until I got all of my coursework together in one folder. I am pleased that I have done all of my work, as this gives me a sense of relief knowing that I can use the research and photography skills I have by putting them to good use.

It’s hard to believe that after Monday 3rd July, my time at Croydon College comes to an end. Croydon College has given me so much and has helped me to realise my potential in becoming the photographer I am now, and never did I think I would be saying this three years later that I have managed to achieve so much in such a short space of time. Photography has always been a passion and a hobby for me as it is a hobby I want to take up as a full-time career, and I have noticed lately with this website’s Instagram account that some of the photography work I have published on this website’s Instagram account has been receiving a lot of positive feedback, which has helped me to come up with all new ideas for this website.

But again, doing a much-needed clear-out has done me a favour as I can now come up with better ideas that are free-flowing, which is essential for me in that respect considering I love photography and now that I have had the opportunity to photograph some friends of mine for my Final Major Project, including the famous actor and Mental Health Awareness campaigner, Oli Regan, I actually want to photograph people as well as producing photography work that is nature-based, landscape-based and portrait-based, as photographing people fascinates me, given that facial expressions are something that interest me. A facial expression, in my eyes, can describe more than just a thousand words. A facial expression can describe unlimited amounts of words, as well as speak volumes.

I will miss Croydon College, but life has to go on and I can honestly say that despite all the ups and downs I have had, that all of us have had in that respect, this college got me and everyone else through and allowed us to realise our potential, and this college have been so supportive and given me and everyone so much to be thankful for. Croydon College is a good college but I will miss it, but still, life goes on and I will work my socks off from here on out even after I finish my last ever day at Croydon College as a college student, as I want to become a full-time photographer and even get the opportunity to do photography-based projects that I actually want to get paid for.

It feels so good to do a lot of housekeeping but now I can come up with better ideas from this point forward. I haven’t published in goodness knows how many weeks due to the coursework, as I met the deadline and did my last Maths exam, and I have had a lot of free time to use lately. I have been gearing up and preparing myself for the hype of this Friday, as this Friday sees the remarkable gaming legend make a comeback after 21 years, and that legend is Crash Bandicoot. The Crash Bandicoot: N⋅Sane Trilogy, produced by Activision (original Crash Bandicoot series by Naughty Dog) will be released on Friday 30th June! Keep your eyes peeled for the article I’ll be publishing that will be celebrating the release of the Crash Bandicoot: N⋅Sane Trilogy on Friday.

Does it feel good for you when you have done a lot of housekeeping? Please tell me, I would love to hear your response.

Alex Smithson

Sonic Mania. Out 15th August!

After a lot of hype, a lot of anticipation and a lot of excitement, Sonic Mania will officially grace our screens on the 15th August!

This news couldn’t have come at a better time, as this year will mark 26 years since Sonic the Hedgehog graced our screens.

Christian Whitehead, PagodaWest Games & Headcannon, who are responsible for making Sonic Mania a reality, showed us Green Hill Zone, including Studiopolis & Mirage Saloon, which are two new levels for the Sonic franchise, with past-time favourites, such as Flying Battery Zone and Stardust Speedway even making a comeback.

I must admit, when SEGA announced the game was being delayed until the Summer, I wasn’t sure at first, but I am so glad they delayed it because it made more sense to delay the game so that it could give them more time to make sure the game could not only capture the magic of the first three Sonic games, but that Sonic Mania could pay homage to the franchise itself. Stardust Speedway, which made its debut in Sonic CD (or Sonic the Hedgehog CD, however you choose to call it), which last featured in Sonic Generations and in Sonic the Hedgehog 4 (Episode II) for the segment, Sonic the Hedgehog 4: Episode Metal, returns in Sonic Mania with modernised visuals that go old-school, which is what myself and every Sonic the Hedgehog fan wanted.

Overall, I have a strong feeling this game will not just be popular once it’s released, but I can guarantee this game will be a smash-hit for SEGA when it is released before the next Sonic game in the Sonic franchise, Sonic Forces. Sonic Mania is most definitely the game I will be playing and reviewing so stay tuned as there’s more to come, what with Miles “Tails” Prower and Knuckles the Echidna also returning in Sonic Mania!

Are you excited for Sonic Mania and Sonic Forces? Please let me know. I would love to hear your response.

Alex Smithson

Crash Bandicoot: N⋅Sane Trilogy / Out 30th June!

It’s official! Just a few months after we all witnessed the marsupial make his comeback, Crash Bandicoot is ready to come back to PlayStation on the 30th June! Who would have thought it, eh?

This news comes after the comeback trailer unveiled Crash Bandicoot back to his true and original form, with the comeback trailer itself even showing comparisons of the original PS1 Classic levels including the newly upgraded level designs of the exact same levels.

I also came across official screenshots of Crash Bandicoot 2: Cortex Strikes Back after reading an article that Crashy News published, and honestly, Activision have made sure to keep the N⋅Sane Trilogy true to the original PS1 Classic Crash Bandicoot and they have most certainly done the Naughty Dog Original series justice with this refreshed collection of the N⋅Sane Trilogy.

I won’t deny this, I will be pre-ordering the Crash Bandicoot N⋅Sane Trilogy because it’s so good! I will not be surprised if this trilogy sells just as well as the original PS1 Classics, because Crash Bandicoot was and still is a bestseller even to the present day, and the N⋅Sane Trilogy itself will do just the same, because Activision have made sure to keep this game original by making sure it captures the true heart of the original PS1 version of Crash Bandicoot that we all came to know and love.

This release date couldn’t have come at a much better time, as this trilogy releases exactly two weeks after I mark my 19th birthday.

Are you just as excited as I am that Crash Bandicoot is finally back? If you are excited to see Crash Bandicoot come to the PlayStation 4 on the 30th June, then please let me know, I would love to hear what you think about the marsupial bandicoot making his comeback to PlayStation.

Also, if you want to be kept up-to-date on all things Crash Bandicoot, then please visit Crashy News by clicking here.

Alex Smithson

Sonic Generations: A Shift Between Classic Sonic & Modern Sonic

As Sonic Generations marked the 20th Anniversary of Sonic the Hedgehog, it was clear that this game had everything to offer, because for the first time, and with Stereoscopic 3D, you would get to see Classic Sonic & Modern Sonic in an entirely nostalgic form that would shift between the past and the present. I will not deny this, but I have played the game myself and I absolutely love it, because it delivers and creates not just a nostalgic feeling that makes you think of the good old days of Classic Sonic, but it gives you the approach that Sonic is back and Retro is back too.

As a massive SEGA fan, I love the Sonic the Hedgehog franchise and have played previous games, such as Sonic Heroes, Sonic Rush and even the Christian Whitehead reboots of Sonic the Hedgehog & Sonic the Hedgehog 2, and I won’t lie, I wish I played Sonic Generations sooner, because it’s one of those games where you cannot afford to not play it to appreciate and understand the true aspects behind how the game was really made, as well as the hard work that SEGA went to in order to modernise and remaster past levels.

For the first time, you can play these levels in modern form:

  • Green Hill Zone (Taken from Sonic the Hedgehog)
  • Chemical Plant (Taken from Sonic the Hedgehog 2)
  • Stardust Speedway (Metal Sonic Rival Battle) [Classic Sonic] {Taken from Sonic CD}
  • Death Egg Robot (Boss) [Classic Sonic] {Taken from Sonic the Hedgehog 2}
  • Shadow the Hedgehog (Rival Battle) [Modern Sonic] {Taken from Sonic Adventure 2 Battle}
  • Sky Sanctuary (Taken from Sonic & Knuckles)
  • Speed Highway (Taken from Sonic Adventure)
  • City Escape (Taken from Sonic Adventure 2)
  • Seaside Hill (Taken from Sonic Heroes)
  • Crisis City (Taken from Sonic the Hedgehog) [2006]
  • Silver the Hedgehog (Rival Battle) [Modern Sonic] {Taken from Sonic the Hedgehog ’06)
  • Perfect Chaos (Taken from Sonic Adventure)
  • Rooftop Run (Taken from Sonic Unleashed)
  • Planet Wisp (Taken from Sonic Colours)
  • Egg Dragoon (Taken from Sonic Unleashed)

Also, for the first time, you can play the final boss in the level, Time Eater. If you have all of the 7 Chaos Emeralds, you will be able to play as Classic Sonic & Modern Sonic but as Classic Super Sonic & Modern Super Sonic, and you will be able to fight Dr. Robotnik & Dr. Eggman.

If you have the PlayStation 3 version of Sonic Generations, it comes bundled with the first ever Sonic game, Sonic the Hedgehog, which is an added bonus considering you can play two games as well as one. To get the first ever Sonic game in Sonic Generations, you need to buy the SEGA Mega Drive Controller in the game with the points that you collect through every level that you have completed and don’t worry, you don’t pay extra money for the game at all, you just use the points you earn in the game for every level to get the controller in the game and you’re ready to go at any time.

Below are some screenshots from some of the Classic & Modern levels of Sonic Generations if you want to relive the nostalgia of past Sonic the Hedgehog games.

It’s hard to believe it was five years ago this game was released, and I won’t lie, playing this game has made me realise just how much technology has evolved in the gaming world, and not only that, but to see games from past time being remastered, it’s amazing how some games still capture that nostalgic appeal from the last 10 to 20 years.

I felt it was right to write a review on this game considering it’s exactly 25 years this year since the first ever Sonic game was released, and to continue the celebrations, Christian “Taxman” Whitehead, who has ported Sonic the Hedgehog, Sonic the Hedgehog 2 & Sonic CD to smartphones and consoles, is working again with SEGA and also with PagodaWest and Headcannon on the upcoming 2017 Sonic game, Sonic Mania, which will relive the nostalgia of past levels from some games, including some new levels, though some of the new levels will be new to me as I have never seen them before, apart from watching clips of Sonic Mania on YouTube and on some gaming websites. Also, as the as yet untitled Project Sonic 2017 game is being developed for the XBOX ONE, the PlayStation 4, the Nintendo Switch and also for Laptop / PC, it’s safe to say that SEGA have a fantastic year ahead. 2017 is going to be SEGA’s year, and I am absolutely sure of that.

What do I think of Sonic Generations? I love the game with a passion, because it relives the nostalgic appeal that I had with past games, such as Sonic Heroes & Sonic Unleashed, and because I have played Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic & Knuckles, Sonic CD & Sonic Heroes, including Sonic & The Secret Rings and Sonic Colours, Sonic Generations really captures the heart of what made SEGA, and Sonic Generations as a whole captures the flare that past Sonic the Hedgehog games had as well.

Overall, I am absolutely glad to have played this game and I will still continue to play the game anytime and also because the HD Graphics on the game are perfectly crisp, and you can’t help but feel like as if you’ve immersed yourself in the game even though you’re the one playing the game. Sonic Generations is such a fantastic game and I absolutely love the fact that SEGA have decided to give past levels from past games the new lease of life they deserve.

One more thing. If you haven’t got Sonic Generations, then I strongly recommend you buy it for the PlayStation 3 as it is on the PlayStation Essentials list, or if you have a Laptop / PC, then it will be available to purchase on Steam.

I wholeheartedly recommend Sonic Generations.

If you enjoyed my review of Sonic Generations, then please feel free to comment below your feedback on this review. All feedback is much appreciated and to end this review on a high note, I just want to say this:

THANK YOU SEGA FOR SUCH A FANTASTIC AND NOSTALGIC GAME!

Alex Smithson

© SEGA & Sonic Team 1991, 1992, 1993, 1994, 1995, 1996, 1997, 1998, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017

© Any logos / promotional images used, such as the SONIC GENERATIONS Trademark, the Registered SEGA Trademark, including the promotional image of Classic Sonic the Hedgehog & Modern Sonic the Hedgehog, including the concept art behind the logo and the game’s screenshots are all copyright of SEGA & Sonic Team. No Copyright Infringement Intended.

Crash Bandicoot: N⋅Sane Trilogy Unveiled at PlayStation Experience!

A short while ago, I wrote an article following my excitement that Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back & Crash Bandicoot: Warped were being remastered after years of rumours and speculation, and tonight at the PlayStation Experience, Activision unveiled the first ever look of Crash Bandicoot: N-Sane Trilogy and I have just seen the comeback trailer of the new Crash game and believe me, I wasn’t prepared. It’s so good! To reminisce the nostalgic fever of the PS1 Classic Crash Bandicoot, Activision showed the original levels from the Crash Bandicoot PS1 game, and then they put the original levels together with the remastered levels and it’s so good!

I know I keep saying it’s so good, but trust me, it is that good that your jaws will drop the moment you see the comeback trailer. I have provided the comeback trailer below so all of you can see Crash Bandicoot in his full glory, officially remastered for the PlayStation 4 in 60FPS (Frames Per Second)

Sony & Activision couldn’t have picked a better time to show Crash Bandicoot off, and just in time for Christmas, they have given all of us hope and have put smiles on all of our faces, because the marsupial Crash Bandicoot is back and marks his 20th Anniversary of being on PlayStation.

What did you think of the comeback trailer for Crash Bandicoot: N⋅Sane Trilogy? Do you have all three of the original PlayStation 1 Crash Bandicoot games? Are you just as excited as I am about Crash Bandicoot’s comeback? Please let me know if you feel nostalgic by submitting feedback below. All feedback is much appreciated.

Alex Smithson

Sonic CD: Old-School Retro Meets Modern Gaming

As I share my love for SEGA‘s blue mascot, Sonic the Hedgehog, Sonic CD officially went widescreen, thanks to Christian “Taxman” Whitehead, who is best known for porting SEGA’s iconic classics, Sonic the Hedgehog & Sonic the Hedgehog 2 to consoles, smartphones and even tablets and as I was lucky to grab a copy of Sonic CD via iTunes, I started playing on the game and I can be honest, it is much better now compared to the 1993 SEGA CD release.

As Sonic CD was also re-released for the PlayStation 3, XBOX 360, Android, Steam and Windows Phone, it was safe to say that the Classic Sonic we all knew and loved was back and to be honest, playing the game in widescreen is so much better now than before as you can finally feel comfortable playing a treasured classic from the past without needing to go back to a certain area in each level that you play.

The 7 time stones, later known as the Chaos Emeralds in the future Sonic the Hedgehog games, were the crucial pieces of the puzzle that would come together once you claimed them through 7 Special Stages in the game. This, of course, would give Sonic the Hedgehog the ability to defeat Eggman once and for all, or Dr. Robotnik as Sonic’s arch nemesis is most famously known as.

I won’t lie to you, it’s such a good game to play and it has the old-school retro appeal that can make you feel like as if you were in the 1990’s playing this game the moment it was released. I love the game, as it is different in its own right, but at the same time, you can’t help but feel like you wished you played this game sooner.

It’s hard to believe it was 23 years ago that this game was released, it’s amazing how the time flies, but when you consider how much technology and gaming have evolved, it’s amazing to see old games becoming new again, and it’s also amazing to see old games being revived for the big screen. Sonic CD was remastered to be played in 16:9 widescreen and it is Full HD, so you’re getting the best from this game, even if you have or haven’t played it before.

But overall, Sonic CD is such a fantastic game and you cannot go wrong with such a fantastic old-school classic like this. Sonic CD’s old-school retro appeal has officially met the modern gaming world and it’s safe to say that this game is worth downloading and is worth playing. I wholeheartedly recommend playing the game, because the moment you start playing it, those seconds turn into minutes, and those minutes quickly turn into hours of gameplay.

If you enjoyed my review of SEGA’s Sonic CD, please feel free to submit feedback. All feedback is much appreciated.

Alex Smithson

© SEGA & Sonic Team 1993, 2016

© Any logos / promotional images used, such as the SONIC CD Trademark, including the promotional image of Metal Sonic & Sonic the Hedgehog side-to-side are all copyright of SEGA & Sonic Team. No Copyright Infringement Intended.